Hi.
Tested on 2.2 (from sources) & github master.
Code below makes window with size 400x300:
sf::Window window(sf::VideoMode(800, 600), "My window");
Of course in real (hardware) pixels it have normal size (800x600 real pixels), but by default OS X scales resolution. Same problem with sprites & other.
So can the SFML detect that need to scale all sizes automatically when i run app on retina display and non-retina display?