(http://www.fredrikhaikarainen.se/wp-content/uploads/2015/02/CrittersDevblog1.png)
Hello people!
I have created a development log for my TD game critters. It's written in C++ using Ogre as a renderer, SFML for Audio, and OIS for input! I am creating graphics in Blender and Gimp and coding it all as well. Sound is created by Stormwave Audio.
First entry here here: http://www.fredrikhaikarainen.se/devlog-entry-001-introduction/
Second entry here: http://www.fredrikhaikarainen.se/devlog-entry-002-shading-tweaks-lut-based-color-grading-and-ui-work/
UPDATE:
Third entry: http://www.fredrikhaikarainen.se/devlog-entry-003-realtime-shadows-bloom-mortar-turret/