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General => SFML projects => Topic started by: Haikarainen on February 14, 2015, 01:21:52 pm

Title: Critters devlog
Post by: Haikarainen on February 14, 2015, 01:21:52 pm
(http://www.fredrikhaikarainen.se/wp-content/uploads/2015/02/CrittersDevblog1.png)

Hello people!

I have created a development log for my TD game critters. It's written in C++ using Ogre as a renderer, SFML for Audio, and OIS for input! I am creating graphics in Blender and Gimp and coding it all as well. Sound is created by Stormwave Audio.

First entry here here: http://www.fredrikhaikarainen.se/devlog-entry-001-introduction/
Second entry here: http://www.fredrikhaikarainen.se/devlog-entry-002-shading-tweaks-lut-based-color-grading-and-ui-work/

UPDATE:

Third entry: http://www.fredrikhaikarainen.se/devlog-entry-003-realtime-shadows-bloom-mortar-turret/

Title: Re: Critters devlog
Post by: JuDelCo on February 14, 2015, 01:26:08 pm
Cool game populated by NOPE models  :'(
Title: Re: Critters devlog
Post by: Haikarainen on February 14, 2015, 01:43:54 pm
Cool game populated by NOPE models  :'(

Well there IS fire in it for a reason  ;D
Title: Re: Critters devlog
Post by: Haikarainen on February 20, 2015, 09:34:39 pm
New entry! http://www.fredrikhaikarainen.se/devlog-entry-002-shading-tweaks-lut-based-color-grading-and-ui-work/

I have implemented color grading, tweaked my shading/lighting and SSAO, and started implementing a user interface!
Title: Re: Critters devlog
Post by: JuDelCo on February 20, 2015, 09:43:27 pm
These devlogs are interesting  ;D 

You do all the modeling process as well as programming ?
Title: Re: Critters devlog
Post by: Haikarainen on February 20, 2015, 09:57:03 pm
These devlogs are interesting  ;D 

You do all the modeling process as well as programming ?

Thank you!

Yes, I create everything except sound/music :)
Title: Re: Critters devlog
Post by: Haikarainen on February 27, 2015, 10:51:08 pm
New entry!

http://www.fredrikhaikarainen.se/devlog-entry-003-realtime-shadows-bloom-mortar-turret/

New stuff:
x Realtime shadows
x Advanced bloom
x Mortar turret
Title: Re: Critters devlog
Post by: JuDelCo on February 27, 2015, 11:09:56 pm
Being ogre, you're probably using his mesh own format (.xml+.mesh), isnt?
Title: Re: Critters devlog
Post by: Haikarainen on February 27, 2015, 11:47:01 pm
I'm using their .mesh format yes