SFML community forums
Bindings - other languages => C => Topic started by: zys5945 on March 17, 2015, 07:53:00 pm
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Back then when I used sfml I would simply add to the class sf::drawable if I'm doing partical system or shader effects, just wondering what is the equivalent in csfml since I don't observe the sf::drawable class?
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There's no equivalent in CSFML. You must design your own components from scratch.
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like. really?
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C doesn't know the concept of classes nor polymorphism thus, yes really. ;)
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Alright, thx guys, is it hard to do it from scratch?
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Do what from scratch?