SFML community forums

Help => General => Topic started by: slotdev on April 01, 2015, 04:03:34 pm

Title: SFML 2.2 & Windows XP
Post by: slotdev on April 01, 2015, 04:03:34 pm
Hi

I'm having some problems with SFML 2.2 running on some crap old XP systems I have to support.
They're Radeon 4650 units with plenty of memory, but for some reason my app crashes immediately after opening a window. Windows 7/8 work fine.

Has anyone else experienced this?

I'll post a minimum example shortly...but literally, open a window, and boom...

Thanks
Ed
Title: AW: SFML 2.2 & Windows XP
Post by: eXpl0it3r on April 01, 2015, 05:32:12 pm
The star constellations might not align properly this month. ;)

On a serious note, it could be all kinds of things. If just opening a wibdow causes the issue we don't need a minimal example. Instead run it through a debugger with debug symbols and provide the call stack.
Also provide us the installed GPU driver version.
Title: Re: SFML 2.2 & Windows XP
Post by: myl on December 15, 2015, 05:37:39 pm
Bump on this. Any luck, slotdev?

Running the window/win32 examples of Sfml 2.1 Visual C++ 10 (2010) - 32-bit works.
Running the window/win32 examples of Sfml 2.2 (or later) Visual C++ 10 (2010) - 32-bit fails partially:
Window example works (creating window and showing OpenGL), but win32 example (creating window and displaying moving textures) fails after loading window.
Same result when using csfml 2.1 vs later (via sfml.net).

Any ideas? I would really love not to have to attempt to install and attach a debugger on all this old crap i have to support.

System is 32bit xp with intel 82852/82855 GM/GME.

Thanks!