Wow, I haven't posted here in ages. I was busy with my work for the Bernie Sanders campaign, sad times now that its Hillary or Trump.
I am still working on this and just got back into it after travelling around knocking on doors and doing various online stuff.
I've gotten quite a bit of work done since I last posted here. Random map generation is functioning though it still needs to clean up and bells and whistles. But you can now generate a map and then play the game, such as it is, on that map.
Here I've included a current image of the game just after I've chosen a province to put my colony on a map generated in game. This is in the more 4x like empty map start. I'd expect most players to use the world generator and select a country to play as.
(http://i.imgur.com/82RvD9q.png) (http://imgur.com/82RvD9q)
Aside from map generation I've added some more menus and such and am working on the basic empty start gameplay as well as general gameplay. Although I have to get a job again now that the Sanders campaign is over I still expect to get quite a bit of work done in the coming months. Between August last year and this year I got relatively little done.
Below is a similar image a few turns later where I have the storage tab opened. Currently you can see the foods subsection. I believe there are over 100 foods available in the game. A single province probably wouldn't have local access to more than a couple dozen tops though.
(http://i.imgur.com/cMVFRoo.png) (http://imgur.com/cMVFRoo)
I'm hoping to get to the point where I can run world generation to make a Paradox style scenario/bookmark which is the other starting option. Basically you get a whole world, approximate 10x the size of earth given province sizes are comparable to a Paradox game, of unique fantasy nations. Nations should be relatively distinct and offer unique challenges.