SFML community forums
General => General discussions => Topic started by: eXpl0it3r on September 12, 2015, 02:01:34 pm
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SFML 2.3.2
This patch release fixes a few issues in SFML 2.3.1 related to the Linux platforms and more general code.
Some highlights:
- Robust alCheck and glCheck macros (#917)
- Fixed FindSFML.cmake to use the uppercase FLAC name (#923)
- [Linux] Fixed an issue where the keypad's key weren't being detected (#910)
- [Linux] Fix _NET_WM_PING messages not being replied to properly (#947)
- Fixed clear bug on RenderTextures (#915)
- Fixed image file extension detection (#929, #930, #931)
The full changelog is available here:
http://www.sfml-dev.org/changelog.php#sfml-2.3.2
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Good stuff :)
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Good work. Just a quick question though: Why hasnt VS2015 support been finalized/merged? I'm using VS2015 and it works perfectly fine for me.
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We haven't had enough time to thoroughly test the binaries, and the feedback regarding the feature/VS2015 branch has been tiny. Furthermore, I just built libjpeg in a quick way to fix the broken binary -- we might recompile it another way (with smaller binary size) before including it into master.
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Is there any way I can help at all? Any unit tests for example that I could test? I'd compile the dependencies myself but CMake is really all I know and from what I gathered, the extlibs dont use CMake so I'm at a bit of a loss there unfortunately.
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We haven't had enough time to thoroughly test the binaries, and the feedback regarding the feature/VS2015 branch has been tiny. Furthermore, I just built libjpeg in a quick way to fix the broken binary -- we might recompile it another way (with smaller binary size) before including it into master.
If it helps any, I haven't had any problems with it.
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For what it's worth. Me and a friend are both using SFML with VS2015 on windows for our projects. Windows is not the primary platform, but we test there ocasionally and things seem to work.
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We haven't had enough time to thoroughly test the binaries, and the feedback regarding the feature/VS2015 branch has been tiny.
That's not entirely true, but sure we can go with that. ::)
I just updated the VS2015 branch (https://github.com/SFML/SFML/tree/feature/VS2015) with smaller sized JPEG libs, if anyone feels like testing! :)
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That's not entirely true, but sure we can go with that. ::)
I haven't seen a lot of people giving feedback to that branch, but I have also not been overly active recently, so maybe I missed that. Regarding testing, the first version of libjpeg was broken, it was only recently that I committed another one.
In any case, you can also correct me objectively next time.
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I am kinda confused.
The feature/VS2015 branch hasnt been merged into master yet but the download website (http://www.sfml-dev.org/download/sfml/2.3.2/) offers VS2015 binaries.
These binaries dont work for me (atleast the 64bit ones). They have the same linkage issues discussed in the other threads.
The feature/VS2015 branch worked for me when I tested it two weeks ago.
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Just because it isn't merged doesn't mean we can't use the feature/VS2015 branch to build some binaries. ;)
Unfortunately it seems that there is still some issues with the static libraries, which I don't fully understand yet, especially because building the examples works flawless, but when you add SFML to VS 2015, somehow the flags don't get set right, or I don't know.
In the meantime you should probably just use the dynamic libs which worked fine for me.
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Added the fixed VS 2015 builds. Let me know if you experience any further issues.
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Nice, I will make a parallel install of VS2015 the coming days, I will let you know if everything is fine.
Edit: Just testet 3 small projects with VC14 in debug and release config. Worked without any problems. Seems fine to me.
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I'm using SFML in Visual Studio 2015 v140 with static binding just fine. I posted projects that use it in General discussions for an examples. I included the pong example and my own game I'm working on. Game on!