i was halfway between the project when SFML 2.3 it came out. N i'm lazy as shit.It shouldn't be too difficult to change to 2.3. It doesn't really change any of the interface so your code shouldn't need to change.
it May contain copyrighted images(1 or 2 maybe) but i wouldn't worry about it.You may want to find resources (or make your own!) that you have the right to use before distributing your game (and those copyrighted resources!), especially since you don't even credit who owns them!
I'm not distributing it.You are; you uploaded them to GitHub.
This is just a test game-my first game. If it recieves good enough feedback, I might just start over again and like you say,fetch or create resources.That's understandable. It might be better to try starting with basic art next time (programmer art) and just add in the awesome images later on if you feel like it :)
github has source code.True, but it also hosts the resources required, which, unfortunately, you don't have the right to distribute :(
I've created many resources using photoshop like backgrounds(a road texture, sand texture and boom u have a desert scene).Not sure what this means.
most of the textures were from texturelib.com and it says "free for personal and commercial use". Tank textures from opengameart.org. phew! I guess most of the stuff is good. I'll need to dig deeper and delete the stuff that may cause any trouble.That's great news! Open Game Art is an excellent place for resources if you are unable to create them yourself for some reason.