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General => SFML projects => Topic started by: ludiaros on December 30, 2015, 06:04:13 pm

Title: SF-SpaceG - A game (prototype) about dodging asteroids
Post by: ludiaros on December 30, 2015, 06:04:13 pm
This is a prototype on which i implement what i'm learning about SFML.
The controls are described in the github README, the objective of the game is to visit the checkpoints (green circles, there is five of them randomly placed), avoiding the asteroids as these cause damage to the ship and if the damage reach 100 you lose. You can shoot the asteroids, it requires 2 to 5 shoots to destroy one

SCREENSHOTS:

Album -> http://imgur.com/a/7Kbx5

(http://imgur.com/rudzwn6.png)
(http://imgur.com/PPE01eR.png)
(http://imgur.com/awDdlyo.png)
(http://imgur.com/pORsnMN.png)
(http://imgur.com/Jsu9xNr.png)

CODE:
https://github.com/ludiaros/SF-SpaceG

WINDOWS BINARIES:
https://github.com/ludiaros/SF-SpaceG/releases/tag/Testing
Title: Re: SF.SpaceG - A game (prototype) about evading objects in the space
Post by: eXpl0it3r on January 03, 2016, 01:40:43 pm
So what exactly is the goal of the game? :)
Title: Re: SF.SpaceG - A game (prototype) about evading objects in the space
Post by: ludiaros on January 03, 2016, 06:22:03 pm
Oh it's visit all the checkpoints (there is five of them),  if damage reach 100 you lose
The damage value increases while the ship touch an asteroid, you can shoot the asteroid to destroy it
And there is a timer that start when you throttle for the first time
Aaaand that's all for now

I've updated the description in the first post
Title: Re: SF-SpaceG - A game (prototype) about dodging asteroids
Post by: ludiaros on January 13, 2016, 05:15:06 am
So i've some progress, it now has a menu and a state manager
I've updated the screenshots in the first post and i'm trying to get a video but no luck for now