Link to new thread: http://en.sfml-dev.org/forums/index.php?topic=20974.0
-----
About
Slimey Carnage is a skill-based platformer for 1 to 4 players (single player and local multiplayer).
There are 6 standard worlds and 1 bonus world to be traversed. Each world has a dozen levels and introduces a new unique theme and new traps/enemies.
Controls
Players can use a controller (players 1-4) or the keyboard (player 1).
Key bindings can be found in the options menu.
The game was tested with an Xbox controller. Other controllers may or may not work (but should).
Screenshots
(http://i.imgur.com/hU0jK99.png)
(http://i.imgur.com/k4rL0Ow.png)
(http://i.imgur.com/4oqOA7V.png)
(http://i.imgur.com/eg7LkCZ.png)
(http://i.imgur.com/BtmHaNJ.png)
(http://i.imgur.com/8rdYwZT.png)
(http://i.imgur.com/08AEwt9.png)
(http://i.imgur.com/hLNsVCm.png)
(http://i.imgur.com/J0Ns4hW.png)
(http://i.imgur.com/6tCu8KG.png)
That's it
What do you think of the game? If you have suggestions or discover any bugs please let me know :)
PS: Multiplayer is largely untested but will probably work.
Updates
23 Feb 2016
v0.1.1.0 alpha
- Fixed severe bug that would cause movement jerks and unprecise controls
- Updated player physics (adjusted movement speed and acceleration, improved air and ground friction)
- Reworked all levels to account for new player physics. Also made them easier.
- Fixed some bugs
08 Mar 2016
v0.1.2.0 alpha
- Added world 5: The morass! Screenshot:
(http://i.imgur.com/BtmHaNJ.png)
- Fixed level exploits
- Last playable level now unlocks properly
- Visual improvements (shaders, particles mainly)
- Bug fixes
21 Mar 2016
v0.1.3.0 alpha
- Added the final standard world: Strange Depths! Screenshot:
(http://i.imgur.com/8rdYwZT.png)
- Changed some key bindings (keyboard)
- Particle system update! All particles now properly move and fade out smoothly
- Adjusted volume for some sounds
- Updated several levels
- Bug fixes as always
25 Mar 2016
v0.1.3.1 alpha
- Prepared for release that contains the final campaign world
- Added some juice! (e.g. explosions and hard impacts will cause the camera to shake!)
- Quality of life changes, visual improvements, and bug fixes
05 Apr 2016
v0.1.4.0 alpha
- Added the final campaign world (the one that's unlocked via bonus pickups)! Screenshot:
(http://i.imgur.com/08AEwt9.png)
- Game progress is (or rather: can be) saved more frequently now. Check out the new options menu tab for details.
- Fixed layer/object draw order
- Fixed player spawn point when killed
- Fixed some audio files' replay gain info
- Replaced world 1 (Sky Temple) ambience with a better, less annoying one ;)
- Random bug fixes and visual improvements
07 Apr 2016
v0.1.4.1 alpha
- Fixed vsync/fps settings bug
- Made adjustments to the following levels (made them much fairer): 4-6, 5-4, 5-8, 5-9, 5-10, 6-5, 6-7, 6-9, 7-5, 7-10. Note that a few traps have been exchanged and moved.
- Bomb trap: Decreased time its lethal explosion hitbox stays active; decreased lethality range (explosion visuals are unchanged)
- Spike trap: Increased both activation and deactivation speed (activation speed is much higher though); there are now different sounds for activation and deactivation to account for the new speeds; increased cooldown from 1s to 1.75s; fixed bug where the trap would initially (before the first activation) be on cooldown;
- Pendulum: Made its hitbox smaller to better fit the visuals
09 Apr 2016
v0.1.4.2 alpha
- Fixed instant death when moving outside the screen: You can now move up to 1 tile outside the screen without getting killed.
- Added an ending sequence when beating the game! The sequence can be repeatedly played by beating the last level.
- Updated a few audio files that were supposed to be updated in previous versions. Now all music/ambience is up to date.
- Fixed a couple of bugs
Update!
08 Mar 2016
v0.1.2.0 alpha
- Added world 5: The morass! (see screenshot below)
- Fixed level exploits
- Last playable level now unlocks properly
- Visual improvements (shaders, particles mainly)
- Bug fixes
(http://i.imgur.com/BtmHaNJ.png)
Took me a bit longer than anticipated. Oh well.
This update will unfortunately wipe your save file again,
so if you want you can download a save file that unlocks all levels in worlds 1-4 (bonus pickups won't unlock):
https://www.dropbox.com/s/9v2yg838lsaysod/slimey_carnage_progress?dl=0
Update!
21 Mar 2016
v0.1.3.0 alpha
- Added the final standard world: Strange Depths! (see screenshot below)
- Changed some key bindings (keyboard)
- Particle system update! All particles now properly move and fade out smoothly
- Adjusted volume for some sounds
- Updated several levels
- Bug fixes as always
Don't anger the flying Buddha statues.
(http://i.imgur.com/8rdYwZT.png)
This is the last time your save file gets wiped. All future updates will preserve it.
Update!
05 Apr 2016
v0.1.4.0 alpha
- Added the final campaign world (the one that's unlocked via bonus pickups)! (see screenshot below)
- Game progress is (or rather: can be) saved more frequently now. Check out the new options menu tab for details.
- Fixed layer/object draw order
- Fixed player spawn point when killed
- Fixed some audio files' replay gain info
- Replaced world 1 (Sky Temple) ambience with a better, less annoying one ;)
- Random bug fixes and visual improvements
Bonus world screenshot
(http://i.imgur.com/08AEwt9.png)
Save file info
Note that previous save files won't work with this version.
Since this update wraps up the campaign, the save file will work for all future versions.
What's next?
The next version will have another small campaign content update (which can be unlocked by beating the final level of the bonus world), but other than that the campaign is finished.
I'll try to find and fix any bugs or annoyances that I overlooked, and then start working on the new game mode (for multiplayer).
I'm eager to know what you guys think. If you have suggestions, found bugs, or have feedback of any kind, I'll be all ears!
PS: I'm in the process of recording some gameplay footage, so expect to see some videos in the near future.