I love this art style. I hope the final game always looks this good!
I saw this in the screenshot thread too but got too distracted to comment ;D
I think you should add a video of the gameplay. It will allow all users to see what the game looks like, even if they can't play using your provided binary.
(I wish I knew how to make music ::))There's no need for that, search for some music there: http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=12
Sorry for not sharing the source, this is made on a personal engine-of-sorts. Feel free to ask how anything is made, though, and I'll try to answer the best way I can :PNo need to feel sorry for that, it's completely okay to make closed-source project. :)
Wow, art looks really cool.
I tried to play your game, but it crashes for me after I press "Play". Grid appears and then some rectangles and it all crashes. Would like to check the game out, though. :)
Just a suggestion: maybe you should store all your data in English. It looks like your project is very data-driven, which is awesome, but this make it almost impossible to mod for people who don't speak Spanish. And I think that your game may interest some modders.
So, nice project overall! Would like to be able to play it later (maybe you should make some log file which will help identify the problem).
Wow looks so cool! I wish I could play it :/
As for music, you can find some great ones here for free: incompetch.com (http://incompetech.com) and some free sound there freesound.org (http://freesound.org/) (quite well known hehe)
There's no need for that, search for some music there: http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=12
Yep, very nice. :) Once tried to make some "paper cutout" graphics as well, although I didn't think of adding scribbles for detail. Makes it even better looking for pretty much no work to be done. :D
But I'm curious: How do you draw the island outlines? Haven't had time to try the actual game, but I assume those aren't pre-drawn?
Wow, nice clip!
I have only just noticed the tape holding the sheets together and that's not my favourite part ;)
I think you should re-consider your helicopter graphic, though. Seeing it in action, it shows that you can't really see that body under the rotor blades so you can't easily see which direction it is facing. You could reduce the length and/or thickness of the blades but I think the most important part would be making the tail stick out past the rotor (especially as it tilts forwards).
Here's how main menu looked: http://i.imgur.com/FNJ1A4T.pngI tried to play your game, but it crashes for me after I press "Play". Grid appears and then some rectangles and it all crashes. Would like to check the game out, though. :)
That's... weird.
Can you describe to me what appeared on screen, please? How was the grid, and of which size? How were the rectangles? Was the background color blue/cyan?
Or, if you don't mind, can you upload an screenshot?
This has never happened to me, but then again I haven't tested it much. I have a desktop with Win7 and a laptop with Win10, and I have also tested it on my sister's laptop which has Win8, and it's all good on those, but that's all the testing I can do.
By the way, did the main menu (the one with the "Play" button) have any background or was it just a blue color?
I have no idea how to make a log file, though. Is there a library to do that or something?Just make something like LogManager class which stores std::ifstream which can be used to write to simple .txt file which will be a report about the stuff which went right ("Loading textures... OK") and wrong ("Can't load texture.png!"). This way it would be easier to find what goes wrong.
I have no idea how to make a log file, though. Is there a library to do that or something?
Here's how main menu looked: http://i.imgur.com/FNJ1A4T.png
I can't screenshot what happens after I press "Play" because it's one frame and then a sudden crash. It's just a dark grey background with some dark blue cells. My system is Windows 7.
Just make something like LogManager class which stores std::ifstream which can be used to write to simple .txt file which will be a report about the stuff which went right ("Loading textures... OK") and wrong ("Can't load texture.png!"). This way it would be easier to find what goes wrong.
You can just use Boost log (http://www.boost.org/doc/libs/master/libs/log/doc/html/index.html).
The Dropbox link for the binary just 404. :(
Looks great!
My impressions:
- The art is very nice, well done.
- I like the humor hehe.
- I wish WASD controlled movement only and use the mouse for aiming.
- I wish the camera shaked only when explosions happen. When you shoot it does it and it's a little anoying I think. But hey, that's me!
Good luck!
- I wish WASD controlled movement only and use the mouse for aiming.
- I wish the camera shaked only when explosions happen. When you shoot it does it and it's a little anoying I think. But hey, that's me!
Thanks for taking the time to test it. Cheers!
Sure! It worked perfectly!
Love the art style and the idea :D (that firewall tho :P)
The only 'bad' thing for me is that those fast paced games make me a little sick :S
Buen trabajo!
I changed the player sprite, mostly because, as some people pointed out, it was difficult to notice the direction that you are facing and in turn it was hard to aim.Nailed it ;)(click to show/hide)
Nailed it ;)
Wow, very nice. What program did you use for your art?
I really like the pencil and paper artstyle, it looks like you've done a lot on this in a short amount of time. Hopefully I'll see more updates soon!
Nice!
I really like the visual style of this game and very pleased that you're continuing work on it :)
This may be a silly question but what do the scissors at 0:33 (https://www.youtube.com/watch?v=OV1xO9Rz_bA&t=0m33s) do?
Sorry to bump the thread, but I didn't want to post this on the Screenshots one, as I've already posted there twice.I think Project threads are (or should be) exempt from this rule, particularly with posts from the creator. How else would updated information be shared? Another (newer) thread would be horrible, right?
More things! Yay! ;D
Checkpoints sound like a massive improvement on playability but this, of course, depends on whether a player prefers to play the game or compete with the game.
The fuel "burning" during dialogues could have been solved with a much more simple solution: pause the clock! ;)
This allows fuel to burn when hovering (as one would expect), for example, but keeps balanced whether or not one reads the dialogue.
Secondaries charging by kills is an odd choice. You've already mentioned that they're a panic button (missiles/charge) or to be used in conjunction with the primary (missiles/freeze). Charging by kills means that once you've used it up, you have to be fine without it or you will die. Charging by time allows the ability to evade until the weapon is available where you can then engage properly.
If 15 seconds charge makes the game easy, increase the charge time! :P
Another option for secondaries appears with ammo. You can require a certain amount of ammo to use it or maybe have specific "charge" items to pick up.
For example, charge fully in 2 minutes, add 10% charge for each kill, and add 25% charge for each normal charge item picked up.
That way, you can have repeated usage with constant engagement (kills), begin engagement with a full charge (time and/or items) and have the option to build up that charge during evasion (items).
I think Project threads are (or should be) exempt from this rule, particularly with posts from the creator. How else would updated information be shared? Another (newer) thread would be horrible, right?
Nice to see this game still going strong!
I've not commented before but I have to say I really really like the paper cut outs art style. It's very stylish, unique and looks SO well in motion on the gifs.
awesome, i really like your work.
I love the dog part and the self-destruct button :D I hope that you will keep things like these in the release.
(I'd probably work a bit on the dialogues though, they could really make the game more fun. I understand however, that the dialogues featured in the video are just a temporary placeholder until the real ones come)
Is it on Steam Greenlight already? Don't remember. But I'd say that "gameplay video" should be enough to get the game greenlit in no time. :)
Your looks cooler and cooler every day. :)
Love how the text looks with that effect, the whole "paper" stylistics is executed very well. :D
I really love this project, and follows it religiously.. reminds me of all the "games" we made back in the school years (age 10+ i guess)
So much imagination and such awesome presentation!
One question, the shadows (in your video above) are all the same offset from the objects that cast them.
Have you considered dynamic distance? so the helicopter will cast a shadow higher up. misiles shadows will change distance as the get near the ground?
(okay, last one will require they know where/what they will hit.... but that could be done with ray casting)