Does anyone here use a particular library or approach to menu screens?
I have various interactive UIs in the game, and I put together an ad hoc configuration system using JSON (same as the rest of my game's content/config). It processes key-downs, and updates visible sprites and sf::Text contents, according to the currently focused element.
It works, but maybe there are canned approaches for this. (Also, I should've used Lua, not JSON, but it's too late to change.)
For example, here's the typewriter UI:
(https://pbs.twimg.com/media/CfZDDTaUUAABTSd.jpg:medium)
...And the time machine:
(https://pbs.twimg.com/media/CfXh_dXWsAAm3Rk.jpg:medium)
K Station is out on Steam June 15!
Enjoy the new launch trailer:
http://www.youtube.com/watch?v=nbN0IdkAm1o
Hey all, K Station is now out on Steam! (http://store.steampowered.com/app/471720)
If you like adventure games and innovative storytelling, please check it out.
Thanks to the SFML team for making this possible. I found SFML sensible and straightforward to use, and I mean that as a big compliment.
(https://kstationgame.files.wordpress.com/2016/06/logo3.png)