SFML community forums
Help => Window => Topic started by: AdrianM on January 09, 2010, 04:01:51 am
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Is it possible to draw an image onto the screen using SFML, but not usin OpenGL at all? I'm asking that because i'm streaming some video using theora and i figure uploading the video frame through gdi(on windows) for example would be much faster than uploading it to video memory as a texture, on older less powerful video cards. Can i do this? If not is there a way i can access the hdc for example so i can implement this?
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There's no way to do this in SFML other than using a dynamic OpenGL texture.
i figure uploading the video frame through gdi(on windows) for example would be much faster than uploading it to video memory as a texture
Are you sure of that? Did you make tests?
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There's no way to do this in SFML other than using a dynamic OpenGL texture.
Well, too bad!
i figure uploading the video frame through gdi(on windows) for example would be much faster than uploading it to video memory as a texture
Are you sure of that? Did you make tests?
No, i didn't i'm just guessing here :D.
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So you should just try before looking for another solution.