SFML community forums
Help => General => Topic started by: giowuu on July 27, 2016, 07:02:05 pm
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When I try to compile SFML for iOS i create the xcode project like this:
cmake .. -DIOS=TRUE -G "Xcode"
No errors here. I do not get a "Found OpenAL message:" though. Isn't the iOS version using find_package OpenAL?
When I compile the xcode project I get the following error on line 33 in sfml-audio/ALCheck.hpp:
'OpenAl/al.h file not found'
Compiling if I turn off the IOS flag works fine and I get a "Found OpenAL" message during generation.
Base iOS SDK is 9.3.
Anybody have the same error or know what is wrong?
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There's no need to find OpenAL on iOS, it's just there and always accessed the same way. What version of the iOS SDK are you using?