SFML community forums
Help => General => Topic started by: Putarda on December 04, 2016, 09:13:55 pm
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I finally finished my game engine and I don't know should I compile it as static or dynamic library? While searching for an answer, I found that dll is better if you just use OpenGL without SFML. ::)
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For Windows it doesn't really matter. Pick whatever you find easier to deal with. Note that OpenAL needs to be shipped as DLL due to its license