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Help => General => Topic started by: Putarda on December 04, 2016, 09:13:55 pm

Title: Finished engine code. Compile it as static library or dynamic?
Post by: Putarda on December 04, 2016, 09:13:55 pm
I finally finished my game engine and I don't know should I compile it as static or dynamic library? While searching for an answer, I found that dll is better if you just use OpenGL without SFML.  ::)
Title: Finished engine code. Compile it as static library or dynamic?
Post by: eXpl0it3r on December 04, 2016, 09:41:46 pm
For Windows it doesn't really matter. Pick whatever you find easier to deal with. Note that OpenAL needs to be shipped as DLL due to its license