SFML community forums
Bindings - other languages => General => Topic started by: sharpieMan on April 20, 2017, 12:15:08 pm
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Hey gents,
I was wondering when releasing(when i say release i mean just send it to a friend) a full game built in Visual Studio with SFML, in particular the .exe, is there a way to have the .exe contain all the resources(textures, fonts, etc..)? The only way I have been getting it to work is when Visual Studio generates the .exe in my Debug/Release folder, I have to place my resources folder inside that folder as well with the .exe.
Sorry for the rookie question,
Thanks.
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This is a common question, have you searched similar posts first?
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You need to link against the statically linkable libraries (*-s.lib) - the docs are hella useful.
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Thought this was from august, not april. He's long gone by now haha