SFML community forums

General => SFML projects => Topic started by: Gregory on February 21, 2010, 05:47:48 am

Title: Pro Shoot Strike
Post by: Gregory on February 21, 2010, 05:47:48 am
Hey guys! I'm here to show you the beta of my first and new game in C++ using SFML, the Pro Shoot Striker

This is a very nice TDS game, isn't completed, I need to complet the online mode, same bugs and a big bug in the songs oO

The game has a banckmarck mode for test the computer ( this mode ins't translated to english )

The carrer mode isn't completed, if you will play, click in Choose Map, not in New Game.

The choose map have a auto map load that load all maps in the directory maps, automatic, I should to make maps and you download and past to maps directory and the game load automatic.

Controls:

Move the player: W,A,S,D
Move the player to mouse position: space
Shoot: Left mouse button
Bomb: Right mouse button, has a force bar

Screens:

(http://img246.imageshack.us/img246/7563/imagemv.th.png) (http://img246.imageshack.us/i/imagemv.png/)

(http://img29.imageshack.us/img29/5007/imagem2pv.th.png) (http://img29.imageshack.us/i/imagem2pv.png/)

(http://img689.imageshack.us/img689/1785/imagem3la.th.png) (http://img689.imageshack.us/i/imagem3la.png/)

Download:

http://www.4shared.com/account/file/226422471/aff16da1/final.html

Thank you for all! and sorry my english, I'm brazilian. Bye!
Title: Pro Shoot Strike
Post by: Nexus on February 22, 2010, 09:01:53 pm
Nice, and the graphics look quite good! The GUI pleases me, too. ;)

Some problems I encountered:
And a question: Are grenades intended to have an effect through walls? And can they be reloaded?
Title: Pro Shoot Strike
Post by: Gregory on February 23, 2010, 05:57:15 pm
1 - I will remake the collision for put out the bugs.

2 - Yes, has this bug, but in other computers, in my not =/, Why I have a very goo computer!? oO

3 - No, I deactivated the songs for now, the bug is bad, some times when load or play the songs the game crash

4 - Still can not be recharged. I don't know how to make to the explosions not exceed the walls =/

sorry my english ^^