SFML community forums
General => SFML projects => Topic started by: Merle on July 19, 2017, 11:29:53 pm
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I've been working on a small puzzle-platformer for a few weeks, and I think it's the best looking game I've made so far. Here are a few features I've implemented:
- Wall jumping
- The ability to freeze entities
- The ability to possess other people
- An 8-bit auto tiling engine
- Crates!
Here are some of the features in action
http://imgur.com/fbkaui2
And here's a quick shot of the tiling system
http://imgur.com/tsZZpQV
And here's a small album of all the gifs of the game
http://imgur.com/a/JJSgQ
I don't have a name for it yet, but I'm planning to release it soon. I don't want it to become a huge project, just something small. If you thought it looked interesting, I post updates on my twitter (http://twitter.com/notApollogising).
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I've been working on a small puzzle-platformer for a few weeks, and I think it's the best looking game I've made so far. Here are a few features I've implemented:
- Wall jumping
- The ability to freeze entities
- The ability to possess other people
- An 8-bit auto tiling engine
- Crates!
Here are some of the features in action
http://imgur.com/fbkaui2
And here's a quick shot of the tiling system
http://imgur.com/tsZZpQV
And here's a small album of all the gifs of the game
http://imgur.com/a/JJSgQ
I don't have a name for it yet, but I'm planning to release it soon. I don't want it to become a huge project, just something small. If you thought it looked interesting, I post updates on my twitter (http://twitter.com/notApollogising).
That's really cool! I like the interactions with the mouse, will they always be that way? or is that just for testing?
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Thank you! I think it'll always be like that. It's not perfect, especially for moving objects which is hard to time if you want to click on, but I couldn't think of anything better. I might make the mouse a bit bigger though.
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I think it's quirky. You've clearly put a lot of effort into this and I think this could evolve into a great game. I look forward to seeing more updates as you progress along. :)