SFML community forums
General => SFML projects => Topic started by: gamecreator on December 05, 2017, 03:49:20 am
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https://ldjam.com/events/ludum-dare/40/$57379 (https://ldjam.com/events/ludum-dare/40/$57379)
I released this mini game today (source included). It was developed over the weekend. I'm happy with how it turned out but the bigger reason I wanted to post this is because I only downloaded/installed/learned SFML starting late last week. It's a testament to how easy SFML really is to learn so mostly I just wanted to congratulate the devs on an awesome job! (The documentation page on setting up with Visual Studio is perfect and the documentation/help threads were also very useful when I needed them.)
I come from a background of Allegro originally and I loved the simplicity of HGE back when it was still being developed. I now use Leadwerks for 3D (again, C/C++) but I wanted to learn a new engine and use only 2D for this competition. Thanks again for everything!
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You must be a talented programmer too to make a game in C++ using a new library so quickly while most (me included) can't manage to get out of prototype stage for years with that.
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Looks quite interesting, will definitely give the game a try later on.
It's a testament to how easy SFML really is to learn so mostly I just wanted to congratulate the devs on an awesome job! (The documentation page on setting up with Visual Studio is perfect and the documentation/help threads were also very useful when I needed them.)
It's refreshing to hear that! :)
When you look at the amount of people struggling with reading and following the tutorial step by step, I often feel like it's an issue on our side. So I'm glad to hear that not everyone struggles with it. I guess it's mostly just inexperienced developers who struggle to understand the instructions.
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link doesn't work
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You must be a talented programmer too to make a game in C++ using a new library so quickly while most (me included) can't manage to get out of prototype stage for years with that.
I wouldn't say that. I've had years of practice and a lot of incomplete projects under my belt. It's just a matter of practice practice practice. And Ludum Dare forces you to keep it simple, which, if you look even at just the graphics folder, I do (something like 4 tiles & only 1 sprite frame).
When you look at the amount of people struggling with reading and following the tutorial step by step, I often feel like it's an issue on our side. So I'm glad to hear that not everyone struggles with it. I guess it's mostly just inexperienced developers who struggle to understand the instructions.
I get the frustration. It's a tough balance of too little/too much information but you can't teach everyone everything every page.
link doesn't work
I just tried it again and it worked for me but here's the itch.io link too: https://gamecreatorc.itch.io/burden-of-dirt