SFML community forums

General => General discussions => Topic started by: Trass3r on March 13, 2010, 04:03:15 pm

Title: OpenGL 4
Post by: Trass3r on March 13, 2010, 04:03:15 pm
So, now that OpenGL is out, I expect hardware tesselation for my 2D engine!
Just kidding :lol:

Any plans for supporting it sometime?
Title: OpenGL 4
Post by: Laurent on March 13, 2010, 04:19:29 pm
It's very soon to talk about supporting OpenGL 4... ;)
Title: OpenGL 4
Post by: Trass3r on March 13, 2010, 04:44:49 pm
yep I know, I just felt like it :D
Title: OpenGL 4
Post by: heishe on April 12, 2010, 05:29:44 pm
feels to me like new opengl specifications pop out of the ground every day.
Title: OpenGL 4
Post by: Cheery on February 05, 2011, 06:59:39 pm
Still too early to talk about opengl4 support?
Title: OpenGL 4
Post by: devlin on February 05, 2011, 08:34:36 pm
I get an OpenGL 4 context just fine - what seems to be the problem?
Title: OpenGL 4
Post by: Groogy on February 05, 2011, 08:45:13 pm
I think they are talking about feature support :)

Like the new additions to the shaders and so on.
http://en.wikipedia.org/wiki/Opengl#OpenGL_4.0
Title: OpenGL 4
Post by: Laurent on February 06, 2011, 01:32:18 am
What am I supposed to do with these new features? They certainly won't help in the implementation of SFML :)
Title: Re: OpenGL 4
Post by: Groogy on February 06, 2011, 01:35:27 am
Quote from: "Trass3r"
So, now that OpenGL is out, I expect hardware tesselation for my 2D engine!
Just kidding :lol:

Any plans for supporting it sometime?


Well apparently, let us move more work from the CPU to the GPU.... or something? You'll have to ask Trass3r what he wants from OpenGL4

Make the GPU shake it's "money maker" :P