SFML community forums
General => General discussions => Topic started by: Trass3r on March 13, 2010, 04:03:15 pm
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So, now that OpenGL is out, I expect hardware tesselation for my 2D engine!
Just kidding :lol:
Any plans for supporting it sometime?
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It's very soon to talk about supporting OpenGL 4... ;)
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yep I know, I just felt like it :D
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feels to me like new opengl specifications pop out of the ground every day.
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Still too early to talk about opengl4 support?
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I get an OpenGL 4 context just fine - what seems to be the problem?
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I think they are talking about feature support :)
Like the new additions to the shaders and so on.
http://en.wikipedia.org/wiki/Opengl#OpenGL_4.0
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What am I supposed to do with these new features? They certainly won't help in the implementation of SFML :)
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So, now that OpenGL is out, I expect hardware tesselation for my 2D engine!
Just kidding :lol:
Any plans for supporting it sometime?
Well apparently, let us move more work from the CPU to the GPU.... or something? You'll have to ask Trass3r what he wants from OpenGL4
Make the GPU shake it's "money maker" :P