The shader broke!
Failed to compile fragment shader:
WARNING: 0:1: '' : #version directive missing
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
ERROR: 0:1: '=' : cannot convert from 'const highp float' to '3-component vector of highp float'
ERROR: 0:1: 'assign' : cannot convert from 'highp float' to '3-component vector of highp float'
ERROR: 0:1: '=' : cannot convert from '3-component vector of highp float' to 'highp float'
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:1: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
Failed to compile fragment shader:
WARNING: 0:1: '' : #version directive missing
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
ERROR: 0:1: 'dot' : no matching overloaded function found (using implicit conversion)
Failed to compile vertex shader:
WARNING: 0:1: '' : #version directive missing
ERROR: 0:1: 'assign' : cannot convert from '4-component vector of highp float' to 'varying 2-component vector of highp float'
Was looking forward to playing it.
Failed to compile fragment shader:
WARNING: 0:1: '' : #version directive missing
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
ERROR: 0:1: '=' : cannot convert from 'const highp float' to '3-component vector of highp float'
ERROR: 0:1: 'assign' : cannot convert from 'highp float' to '3-component vector of highp float'
ERROR: 0:1: '=' : cannot convert from '3-component vector of highp float' to 'highp float'
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:1: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
Failed to compile fragment shader:
WARNING: 0:1: '' : #version directive missing
WARNING: 0:1: 'assign' : implicit type conversion allowed from GLSL 1.20
ERROR: 0:1: 'dot' : no matching overloaded function found (using implicit conversion)
Failed to compile vertex shader:
WARNING: 0:1: '' : #version directive missing
ERROR: 0:1: 'assign' : cannot convert from '4-component vector of highp float' to 'varying 2-component vector of highp float'
Initializing application
Uniform "map_noise" not found in shader
Texture loaded from file: ../data/sarco-color.png
Texture loaded from file: ../data/sarco-normal.png
Texture loaded from file: ../data/sarco-heightmap.png
PBRTexture readed from file: ../data/sarcoXML.txt
PBRTexture readed from file: ../data/torusbXML.txt
Texture loaded from file: ../data/sand_color.png
Texture loaded from file: ../data/sand_depth.png
Texture loaded from file: ../data/sand_normal.png
Texture loaded from file: ../data/torusb.png
Texture loaded from file: ../data/panorama.jpg
Texture loaded from file: ../data/torusb_normal.png
Texture loaded from file: ../data/torusb_depth.png
PBR texture loaded from file: ../data/torusbXML.txt
Texture loaded from file: ../data/tree_albedo.png
Texture loaded from file: ../data/tree_normal.png
Texture loaded from file: ../data/tree_heightmap.png
Texture loaded from file: ../data/tree_material.png
PBRTexture readed from file: ../data/treeXML.txt
PBRTexture readed from file: ../data/abbayeXML.txt
ERROR: Cannot load PBR texture from file: ../data/cliffXML.txt
ERROR: Because: Failed to open file
PBRTexture readed from file: ../data/wetsand2XML.txt
PBRTexture readed from file: ../data/wetsandXML.txt
Font loaded from file: ../data/arial.ttf
Starting application
Failed to compile vertex shader:
WTARNING: 0:1: '' : #version directive missing
ERROR: 0:1: 'assiexture loaded from file: ../data/abbaye_color.pngg
n' : cannot convert from '4-component vector of highp float' to 'varying 2-component vector of highp float'
Texture loaded from file: ../data/abbaye_normal.png
Texture loaded from file: ../data/abbaye_heightmap.png
PBR texture loaded from file: ../data/abbayeXML.txt
Texture loaded from file: ../data/wetsand2_albedo.png
Texture loaded from file: ../data/wetsand2_normal.png
Texture loaded from file: ../data/wetsand2_heightmap.png
PBR texture loaded from file: ../data/wetsand2XML.txt
Texture loaded from file: ../data/wetsand_albedo.png
Texture loaded from file: ../data/wetsand_normal.png
Texture loaded from file: ../data/wetsand_depth.png
Texture loaded from file: ../data/wetsand_material.png
PBR texture loaded from file: ../data/wetsandXML.txt
Still many shader errors at the moment. Can't see the final result.