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General => SFML projects => Topic started by: rubenwardy on April 20, 2018, 06:50:17 pm

Title: RVWP - Topdown Dystopian Basebuilder (better name needed)
Post by: rubenwardy on April 20, 2018, 06:50:17 pm
I have been working on a game for the last 3 years, on and off.

I’m aiming towards a city-based game, where players can wander around a procedurally generated city. The concept is you'll run a community of rebels in a dystopian future, so there will be mechanics such as stealth and avoiding standing out.

I haven't got much actual game play, but I have a partially functional networked world with multiple z-layers. RVWP originally standed for Ruben's Virtual World Prototype, but now stands for Ruben's Virtual World Project (https://rubenwardy.com/rvwp/).

The map is made up of 3 layers - terrain, flooring, and objects. Each of these is registered using Lua scripts and stored in using the Type Object (http://gameprogrammingpatterns.com/type-object.html) pattern. I choose this instead of ECS as it's easier to serialise and send across the network. Moving things on the map - including players - are Entities. Entities use an ECS with components mostly implemented in Lua.

The client is structured using a MVC pattern. There's controllers and views for each window, the HUD, and the scene. There are also multiple controllers for the player input, which allows the type of input (keyboard/mouse/etc) to be abstracted away from the actual movement code.

More information: https://rubenwardy.com/rvwp/ (https://rubenwardy.com/rvwp/)

Blog post detailing history: https://blog.rubenwardy.com/2017/08/13/multiplayer-topdown-sandbox-game/


(https://rubenwardy.com/rvwp/static/images/lighting.png)

(https://blog.rubenwardy.com/static/blog//rvwp/video_thumbnail.png) (https://www.youtube.com/watch?v=jVDRooxlx7M)

(https://blog.rubenwardy.com/static/blog/rvwp/7_controllers.jpg)
Title: Re: RVWP - Multplayer Topdown Sandbox (better name needed)
Post by: rubenwardy on January 04, 2020, 07:11:48 pm
I've made a lot of progress since the opening post!

New World Rendering

The world rendering has been massively overhauled to render all layers in a cross-section where you can walk up and down layers like so:

(https://blog.rubenwardy.com/static/blog/rvwp/zlayers.gif)

3D Lighting

I've added support for 3D lighting with day and night transitions:

(https://rwdy.uk/CdKT5.gif)

(https://rubenwardy.com/rvwp/static/images/lighting.png)

I've created a webpage with up to date information here: https://rubenwardy.com/rvwp/

And More!

Title: Re: RVWP - Topdown Dystopian Basebuilder (better name needed)
Post by: MrOnlineCoder on January 04, 2020, 10:48:24 pm
Thanks for bumping the thread, because I've missed such a nice project  :P

I quite like the minimalistic graphics, and looking for more gameplay details.

Any info on when first playable alpha will be available? Also, is it a commerical project, and if no, is the source code available?

Good luck in future work.
Title: Re: RVWP - Topdown Dystopian Basebuilder (better name needed)
Post by: rubenwardy on January 29, 2020, 08:36:47 pm
Thanks for bumping the thread, because I've missed such a nice project  :P

I quite like the minimalistic graphics, and looking for more gameplay details.

Thanks :D


Any info on when first playable alpha will be available? Also, is it a commerical project, and if no, is the source code available?

I have no idea when it will be available. I'm currently keeping the source code closed for two reasons:


I am a contributor to lots of free software projects, but this is something for myself!

I've been publishing things I've learned during the course of this project. See the RVWP webpage (https://rubenwardy.com/rvwp/) for a list, and also these: