SFML community forums
Help => Window => Topic started by: Koxiaet on October 26, 2018, 06:07:45 pm
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Since updating to macOS 10.14 Mojave, my programs run at upwards of 500 fps; essentially infinite. This never happened on 10.13. I have a MacBook Pro 13-inch 2012 (9,2) with Intel HD Graphics 4000 1536MB graphics. Neither this (https://github.com/hajimehoshi/ebiten/issues/692) nor this (https://github.com/glfw/glfw/issues/1337) helped. I use setFramerateLimit, but that can sometimes cause tearing.
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Seems like an OS related issue if GLFW is having the same behavior. Might also be related to Apple wanting to deprecate OpenGL.
It's something to track or if someone had the expertise to debug, unfortunately right now there's nothing we can do about it.