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General => SFML projects => Topic started by: CynicRus on November 05, 2018, 04:38:51 pm

Title: Isometric Minesweeper
Post by: CynicRus on November 05, 2018, 04:38:51 pm
Hello everyone! I'm learning C++ and using SFML both, and for educational purposes i'm developed the implementation of the Minesweeper game with isometric view.

(http://images.devs-on.net/Thumb/abWnQIyeBTInVhW9-.png) (http://images.devs-on.net/Image/abWnQIyeBTInVhW9-.png)

Sources: https://github.com/CynicRus/Isometric-Minesweeper (https://github.com/CynicRus/Isometric-Minesweeper)

Binaries: https://github.com/CynicRus/Isometric-Minesweeper/releases/download/0.2/Release.zip (https://github.com/CynicRus/Isometric-Minesweeper/releases/download/0.2/Release.zip)

Criticism of code are welcome :)
Title: Re: Isometric Minesweeper
Post by: foo on November 06, 2018, 05:15:44 pm
Cool! Will there be any twists to the minesweeper rules?
Title: Re: Isometric Minesweeper
Post by: CynicRus on November 06, 2018, 06:19:28 pm
This is classic minesweeper, just a 16 mines on an enlarged field 15x15.
Title: Re: Isometric Minesweeper
Post by: CJ on November 21, 2018, 11:25:52 pm
(https://i.imgur.com/M5k8jLR.png)
Shouldn't this 1 be a 2?
Title: Re: Isometric Minesweeper
Post by: Nexus on January 02, 2019, 09:24:02 pm
Cool idea to have it isometric! :)

Maybe the flag's bottom could be centered in a tile, to give it a more "2.5D" feel. Or would it make it confusing to see which field is marked?
Title: Re: Isometric Minesweeper
Post by: CynicRus on January 12, 2019, 02:42:00 pm
Cool idea to have it isometric! :)

Maybe the flag's bottom could be centered in a tile, to give it a more "2.5D" feel. Or would it make it confusing to see which field is marked?

The tails overlap a bit. Maybe I did something wrong with the isometric tiles:)