SFML community forums
General => SFML projects => Topic started by: CynicRus on November 05, 2018, 04:38:51 pm
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Hello everyone! I'm learning C++ and using SFML both, and for educational purposes i'm developed the implementation of the Minesweeper game with isometric view.
(http://images.devs-on.net/Thumb/abWnQIyeBTInVhW9-.png) (http://images.devs-on.net/Image/abWnQIyeBTInVhW9-.png)
Sources: https://github.com/CynicRus/Isometric-Minesweeper (https://github.com/CynicRus/Isometric-Minesweeper)
Binaries: https://github.com/CynicRus/Isometric-Minesweeper/releases/download/0.2/Release.zip (https://github.com/CynicRus/Isometric-Minesweeper/releases/download/0.2/Release.zip)
Criticism of code are welcome :)
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Cool! Will there be any twists to the minesweeper rules?
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This is classic minesweeper, just a 16 mines on an enlarged field 15x15.
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(https://i.imgur.com/M5k8jLR.png)
Shouldn't this 1 be a 2?
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Cool idea to have it isometric! :)
Maybe the flag's bottom could be centered in a tile, to give it a more "2.5D" feel. Or would it make it confusing to see which field is marked?
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Cool idea to have it isometric! :)
Maybe the flag's bottom could be centered in a tile, to give it a more "2.5D" feel. Or would it make it confusing to see which field is marked?
The tails overlap a bit. Maybe I did something wrong with the isometric tiles:)