I created a file at the location pointed by the path and the file is actually where it it supposed to be...
if(!texture.loadFromFile("..."))
exit(0);
That's what I do if the texture hasn't been loaded properly.
After trying not to give the program the textures he needed ( simply delete the textures from the executable location ), it takes half a second for the program to exit, that's really quick.
When giving the program the textures he needs ( As my game needs textures to work : ) ), it takes randomly from 4s to 16s for the game to crash after a white screen
By the way, I don't think that exit(0); is what to do in case the texture hasn't been loaded. What should I do since I need the texture later with the Sprites ?