SFML community forums
General => General discussions => Topic started by: IsDaouda on April 22, 2019, 01:55:56 pm
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Hello everyone, :)
I am compiling SFML for the x64 android version but I get some errors. I feel that it is not compatible with this architecture (unless I'm wrong).
Is it possible to compile it with SFML 2.4.0 ?
It would be nice if in the next version of SFML this architecture is supported. Because soon Google Play will no longer accept native applications 32 bit but 64 bit.
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Yes the dependencies are missing for 64bit, there is already a github issue: https://github.com/SFML/SFML/issues/1507
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I hope that a solution will be found as soon as possible.
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Should be easily solvable once there's a decision on how to build deps from source: https://en.sfml-dev.org/forums/index.php?topic=25053.0
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In my case, I had the same problem building for Android X64.
I had to build SFML and all dependencies (except for OpenAL) within Visual Studio 2019.
Now it seems to work perfectly with my Android device. The only thin it doesn't works is the sfml-audio module because I can't build OpenAL from Visual Studio.
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PR are always welcome. Remember that the SFML team is working on their spare time for free. If you have the solution, or you are willing to put time on this, go ahead.
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I still have a half finished draft for the dependency discuss, haven't found the motivation to fully finish it yet, but hope to get it done soon. :)