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General => General discussions => Topic started by: IsDaouda on April 22, 2019, 01:55:56 pm

Title: Android x64 support
Post by: IsDaouda on April 22, 2019, 01:55:56 pm
Hello everyone,  :)

I am compiling SFML for the x64 android version but I get some errors. I feel that it is not compatible with this architecture (unless I'm wrong).

Is it possible to compile it with SFML 2.4.0 ?

It would be nice if in the next version of SFML this architecture is supported. Because soon Google Play will no longer accept native applications 32 bit but 64 bit.
Title: Re: Android x64 support
Post by: AlexAUT on April 22, 2019, 09:34:14 pm
Yes the dependencies are missing for 64bit, there is already a github issue: https://github.com/SFML/SFML/issues/1507
Title: Re: Android x64 support
Post by: IsDaouda on April 23, 2019, 11:52:09 am
I hope that a solution will be found as soon as possible.
Title: Re: Android x64 support
Post by: Jonny on April 26, 2019, 12:09:17 am
Should be easily solvable once there's a decision on how to build deps from source: https://en.sfml-dev.org/forums/index.php?topic=25053.0
Title: Re: Android x64 support
Post by: DebugBSD on October 10, 2019, 11:44:15 am
In my case, I had the same problem building for Android X64.

I had to build SFML and all dependencies (except for OpenAL) within Visual Studio 2019.

Now it seems to work perfectly with my Android device. The only thin it doesn't works is the sfml-audio module because I can't build OpenAL from Visual Studio.
Title: Re: Android x64 support
Post by: Rosme on December 05, 2019, 03:13:41 pm
PR are always welcome. Remember that the SFML team is working on their spare time for free. If you have the solution, or you are willing to put time on this, go ahead.
Title: Re: Android x64 support
Post by: eXpl0it3r on December 05, 2019, 05:44:30 pm
I still have a half finished draft for the dependency discuss, haven't found the motivation to fully finish it yet, but hope to get it done soon. :)