SFML community forums
Help => General => Topic started by: LordNani on May 28, 2019, 11:54:51 am
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image.create(windowWidth, windowHeight, sf::Color::White);
sf::RenderTexture canvas;
sf::IntRect area = sf::IntRect(0, 0, image.getSize.x, image.getSize.y);
canvas.getTexture().loadFromImage(image,area);
I need it so I can open and edit images.
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The texture of the RT cannot be accessed like this, it's read-only. Instead, load the image into a texture and draw it to your RT with a sprite.