SFML community forums

General => Feature requests => Topic started by: delahee on August 29, 2019, 11:04:52 pm

Title: glQueries
Post by: delahee on August 29, 2019, 11:04:52 pm
Hey,

Gamedev here. I would like to teach my students to time their draw queries gpu wise, I think the lib could benefit a lot from having proper integration of glQueries with GL_TIME_ELAPSED. I believe for a maintainer it should be a couple hour challenge but as a noob user, I don't really know...

Whatcha think?

Thanks.
Title: Re: glQueries
Post by: binary1248 on August 30, 2019, 12:00:03 am
I don't think this is within the scope of SFML.