#include <SFML/Graphics.hpp>
int main()
{
sf::Texture texture;
texture.loadFromFile("image.png");
sf::Sprite sprite(texture);
sf::RenderWindow window(sf::VideoMode(800u, 600u), "test");
window.draw(sprite);
window.display();
sf::Event event;
window.waitEvent(event);
return EXIT_SUCCESS;
}