SFML community forums

General => SFML projects => Topic started by: foo on June 22, 2020, 10:00:57 pm

Title: Megaman Battle Network (ongoing fangame)
Post by: foo on June 22, 2020, 10:00:57 pm
Download The Game (https://gamejolt.com/games/OpenNetBattle/509302)

(https://m.gjcdn.net/game-screenshot/600/3491593-5w2pmfpp-v4.jpg)

Made with a fork of SFML 2.5 so I can use shaders on mobile hardware
Uses Swoosh, an SFML library, for scene management and screen transition effects.
Everything else has been coded from scratch
Builds on Mac, Linux, Windows, and includes android studio for Android (may not work atm)

video tutorial (https://www.youtube.com/watch?v=4yVbCUbl5Xk)
The video in the link above shows you how to build the engine from source code and includes links to the source in the comments

The current demo uses the #development branch
Title: Re: Megaman Battle Network (ongoing fangame)
Post by: unlight on June 26, 2020, 02:32:47 pm
This is an incredibly cool project. Your video was motivating to the point that I am now programming instead of going to bed like I should  ;D
Title: Re: Megaman Battle Network (ongoing fangame)
Post by: foo on July 29, 2020, 08:25:29 pm
Thank you for the kind words unlight  :D