SFML community forums

Help => General => Topic started by: adventurefan on June 29, 2010, 05:18:50 am

Title: System Requirements of a Finished Game
Post by: adventurefan on June 29, 2010, 05:18:50 am
I am just wondering what the system requirements would be for a finished game in SFML, that does not use opengl, and excluding variable things like color depth. (windows)
Title: System Requirements of a Finished Game
Post by: OniLinkPlus on June 29, 2010, 05:35:11 am
It depends on the game. The only way to know for sure is to test on a variety of systems.
Title: System Requirements of a Finished Game
Post by: Svenstaro on June 29, 2010, 05:42:03 am
How does a SFML game not require OpenGL?
Title: System Requirements of a Finished Game
Post by: Recruit0 on July 01, 2010, 04:20:19 am
I think he means no 3D.

Even a 2D game can have hefty system requirements (e.g. an RTS game). It all depends on how complex the game is.
Title: System Requirements of a Finished Game
Post by: Jallen on July 01, 2010, 05:54:28 pm
Just try your application on a variety of computers. It's the only way.

There is no requirement for an SFML app because it depends how much you are drawing / what else you are doing.
Title: System Requirements of a Finished Game
Post by: Ashenwraith on July 02, 2010, 09:56:06 pm
Well there is minimum size of a compiled application and a lot of it depends on which dlls you are using, but other than that it depends on the target hardware and what your application does.