SFML community forums
Help => General => Topic started by: AdrianHEY on April 08, 2021, 11:19:09 am
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I am trying to spawn enemies on a random point in the windwo and every timpe it sapwns the enemy in the same position.
This is the code I used for the random spawn:
enemy.setPosition(1 + (rand() % 1920), 1 + (rand() % 1080));
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For general C++ questions, please consider using StackOverflow or similar. :)
With C++11 and newer you should really be using the <random> header, see the "rand() Considered Harmful (https://channel9.msdn.com/Events/GoingNative/2013/rand-Considered-Harmful)" talk.
As for your code, if you don't seed your randomizer function with a different seed, you'll get predictably the same number every run.