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General => SFML projects => Topic started by: SleipnerGames on August 20, 2021, 05:21:33 pm

Title: Alkali, a physics inspired precision platformer
Post by: SleipnerGames on August 20, 2021, 05:21:33 pm
(https://i.imgur.com/oqF8Opc.png)

Hi everyone!

We are a developer duo that have been working on Alkali for over 3 years alongside university. We are using C++ and SFML with no other libraries. A goal with this project was to make everything from scratch except for anything that is platform dependent.

Alkali is a precision platformer inspired by the chemical reactions of alkali metals. Use your physical properties to propel yourself across a variety of dangerous levels, coupling traditional platforming mechanics with the mass-based mechanics of the alkalic main character. Collect chunks of metal to grow yourself, leap into the water for an explosive jump, or barely graze past a whirring saw with just a sliver of body remaining.

https://youtu.be/bjJaFggT3vI

Some notes about the project

Website: https://www.alkaligame.com/

The game will be released on Steam on Nov 10: https://store.steampowered.com/app/1968790/Alkali/

We have a big focus on speedrunning, with a speedrun.com (https://www.speedrun.com/alkali) leaderboard. The fastest any% run so far is actually insanely fast.
https://youtu.be/glH1hGJ5-4I

Alpha screen shots
(https://i.imgur.com/u0WHKzS.png)
A level in world 2 with rising water

(https://i.imgur.com/DGdLxGA.png)
World map of world 1

(https://i.imgur.com/Iun3VuT.png)
Level editor

(https://i.imgur.com/R4Yo67b.png)
Custom level selection menu
Title: Re: Alkali, a physics inspired precision platformer
Post by: SleipnerGames on August 27, 2021, 02:29:31 pm
Patch 0.4.4 just got released. It contains fixes to the dashgrip mechanic (when you dash into a wall you get temporarily stuck and can jump out from it) and shader fixes. Several players are playing on really old computers, so we have changed some GLSL functions to older ones. The only GLSL error that we still know of but haven't been able to solve is the following error message: "ERROR: 0:1: '=' :  c". We are loading the shader from a const string.
Title: Re: Alkali, a physics inspired precision platformer
Post by: Hapax on August 30, 2021, 05:59:48 pm
This looks pretty nice. Good work and congrats on getting something playable out there :)
Title: Re: Alkali, a physics inspired precision platformer
Post by: SleipnerGames on August 30, 2021, 09:37:43 pm
This looks pretty nice. Good work and congrats on getting something playable out there :)
Thank you! Feels really good to finally have something that is released and playable.
Title: Re: Alkali, a physics inspired precision platformer
Post by: SleipnerGames on September 20, 2021, 11:12:24 am
The water shader uses the following technique to create the waves: https://gamedevelopment.tutsplus.com/tutorials/make-a-splash-with-dynamic-2d-water-effects--gamedev-236

In the new patch we included an option for shader quality, that also affected the number of springs used for the waves. It greatly improved performance on lower end machines, but took some time to make the waves look similar on the different settings. We could probably optimize the shader much more but that's nothing we prioritize at the moment.
Title: Re: Alkali, a physics inspired precision platformer
Post by: SleipnerGames on October 15, 2021, 04:15:31 pm
We got several requests about an easy way to see your stats. Especially time for each level and aggregated time, both used by speedrunners. We did this by adding the “Journal”, a book you can open while you are in the overworld that tracks all this data. We also added general stats like “number of double jumps” and “time in water”, which can be used for challenge runs. Previously there was no easy way to verify challenge runs, making it less accessible.

(https://i.imgur.com/WPNdPUp.png)
World stats in the Journal

(https://i.imgur.com/TLkdhKl.png)
General stats in the Journal
Title: Re: Alkali, a physics inspired precision platformer
Post by: SleipnerGames on November 08, 2022, 02:24:40 pm
Since the last post we have updated the graphics, created the remaining content and improved the editor. Alkali will now be released in a couple of days, on Thursday, Nov 10.
 
https://youtu.be/bjJaFggT3vI

The game will be released on Steam (https://store.steampowered.com/app/1968790/Alkali/).