SFML community forums
Help => General => Topic started by: codingHere on October 16, 2021, 01:16:01 am
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i got this goin on
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
if (grid[j] == 2)
{
Sprite sprite;
FloatRect Entity::dirtTexture() {
return sprite.GetPosition().x,
sprite.GetPosition().y,
sprite.GetSize().x,
sprite.GetSize().y,
}
bool Entity::Collides( *) {
return myRect().Intersects(e->myRect());
};
if ()
{
sprite.setTexture(grassTexture);
}
else
{
sprite.setTexture(dirtTexture);
}
sprite.setPosition(i * 218, j * 216);
window.draw(sprite);
}
}
cout << "\n";
i dont know whats wrong can you guys help? ??? :-\ :-\ :-\
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If you don't know what's happening, how could we? Maybe describe a little bit more your problem if you want people to help you... ???
It doesn't even look like real code