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General => SFML website => Topic started by: Ezekiel on July 24, 2022, 11:21:12 am

Title: SFML Graphic Pathes Block Diagram
Post by: Ezekiel on July 24, 2022, 11:21:12 am
Greetings All:

With the tutorials and forums I've found it a wee little bit confusing to figure out how to pass the graphics from object to object, ending up in the Window, of course.

I traced the classes used and where required, then made a block diagram showing the graphics data paths.  I've used this every time I used SFML with any graphics used and it makes it more understandable, well for me at least.

I think the tutorials could use something like this to help, perhaps bright sections or circles around described code.  Corrections, improvements, additions and better drawing quality software appreciated.

If beneficial for anyone, I wish the best.

(https://en.sfml-dev.org/forums/index.php?action=dlattach;topic=28633.0;attach=5582)
Title: Re: SFML Graphic Pathes Block Diagram
Post by: eXpl0it3r on August 02, 2022, 12:33:18 am
I guess the "most" important arrow from Drawable to RenderTarget misses the draw label ;)

Not exactly sure in which situations one would profit from this overview, but generally a fan of plotting things down to help with one own's mental model.