SFML community forums

General => General discussions => Topic started by: eXpl0it3r on September 28, 2022, 12:47:27 am

Title: New SFML Team Member: Thrasher
Post by: eXpl0it3r on September 28, 2022, 12:47:27 am
We're excited to announce that Chris Thrasher (also known as Thrasher) has joined the SFML Team! :)

Thrasher has entered the SFML playground only recently, but his work already had a huge impact on SFML and its development, especially with modernization of the code base, be it C++17, testing or CMake config wise.
I mean look at his commit count (https://github.com/SFML/SFML/graphs/contributors)!

We're also really lucky to finally have a "native" macOS user back in the team, who can help with some not so often tested code paths. :D

Looking forward to all the additional changes and modernizations, lots of them already queued up, so I've heard. ;)

Welcome to the SFML Team! :)
Title: Re: New SFML Team Member: Thrasher
Post by: Thrasher on September 28, 2022, 12:55:25 am
Honored to join! I've got a lot of stuff queued up for SFML 3 and really excited to see what we can make of it!
Title: Re: New SFML Team Member: Thrasher
Post by: injust on September 30, 2022, 07:44:35 pm
Congrats!  :)
Title: Re: New SFML Team Member: Thrasher
Post by: Repne on October 15, 2022, 09:19:37 am
Good news!
Does this mean that we should expect a lot of new things for Windows 10 as well? (Translated)
Title: Re: New SFML Team Member: Thrasher
Post by: eXpl0it3r on October 15, 2022, 10:07:00 am
Changes are usually done cross-platform, but it helps to have someone who uses the given OS as a daily driver, as they have more intuitive insights on said platform and are quicker to test a change.