SFML community forums
Help => Audio => Topic started by: shuramaru on April 16, 2008, 01:47:50 am
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Using, SFML-1.2, when I load an Ogg Vorbis sound file, VC++ reports a memory leak. The file was loaded precisely as shown in the tutorial. Loading files from other formats, such as a standard WAV causes no memory leak issues.
Output from VC++:
Detected memory leaks!
Dumping objects ->
{1260} normal block at 0x056D0FD8, 512 bytes long.
Data: < > 00 00 00 02 00 01 00 03 80 00 80 02 80 01 80 03
{1255} normal block at 0x056CD658, 64 bytes long.
Data: < @ ` P 0 p > 00 00 40 00 20 00 60 00 10 00 50 00 30 00 70 00
{842} normal block at 0x056D62D8, 512 bytes long.
Data: < > 00 00 00 02 00 01 00 03 80 00 80 02 80 01 80 03
{837} normal block at 0x056D2958, 64 bytes long.
Data: < @ ` P 0 p > 00 00 40 00 20 00 60 00 10 00 50 00 30 00 70 00
Object dump complete.
Please let me know how this issue can be resolved.
Thanks.
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Ok I see, I'll take a look at the OGG code.
Thanks for your feedback :)
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Just wondering: Was this an actual problem? If so, was it fixed?
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Sorry I still didn't check this as it is a minor issue, but I'll do ;)