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General => SFML projects => Topic started by: rogerlevy on January 13, 2011, 04:03:39 pm

Title: A Shmup
Post by: rogerlevy on January 13, 2011, 04:03:39 pm
I'm working on a Shmup (a.k.a Shootemup, Danmaku, Bullet Hell) game using SFML.  Platform: Windows + OpenGL 2.1

This is just a little tech demo for starters.  

Direct Download (http://rogerlevy.net/games/gam.zip)

I'm interested in finding how it performs on different computers.  

January 13
I lowered the boss's HP so it takes less time to kill him.  Also, now, after you beat him the game spits out a file called performance.txt with an average of the various benchmarks I'm taking.  If you can copy and paste the contents of that here, you'll receive rare candy!*

*Rare candy will not be sent
Title: A Shmup
Post by: Ceylo on January 13, 2011, 05:46:52 pm
I'm not using Windows thus... no it doesn't work.
Title: A Shmup
Post by: model76 on January 14, 2011, 01:06:32 am
It seemed to run fine, although I couldn't see when I was being hit or not.

The numbers you asked for changed a lot, and didn't make sense to me, so I couldn't remember them.
If you make the program record them automatically, you will probably have more success with collecting the data you seek.

Anyway, I my system is as follows:
Windows XP SP3 32 bit
Intel Core 2 Q6600 (quad core, 2.4 GHz)
3.2 GB RAM
NVIDIA GeForce 8800GT
Title: A Shmup
Post by: rogerlevy on January 14, 2011, 03:50:49 am
You die when you get hit. EDIT: OHHh the fact that it's not pixel perfect.  Yeah that's a bullet hell thing.

OK, I'll make it do an average on the numbers for the whole game and display them nice and big at the end.
Title: A Shmup
Post by: rogerlevy on January 14, 2011, 05:11:54 am
Updated! See OP.
Title: A Shmup
Post by: ActionBoy on January 14, 2011, 08:38:49 pm
Kinda laught when I saw the boss. :D

1.8 ghz laptop from 2007-2008

Frame 4673
Step  2340
Draw  2353
Gl    293
Kchup