SFML community forums
Help => Graphics => Topic started by: Grimshaw on February 07, 2011, 04:44:03 pm
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Hello, i got myself questioning myself what would be the best practice to render equal sprites.
I mean, is it better to have multiple sprite objects, for different transformations of the same sprite, or should it be faster to draw sprite, setposition, draw, setposition,draw ?
What do you recommend for such cases?
Thanks
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Transforming a sprite is almost free, so it doesn't really matter, choose the best solution design-wise.