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General => SFML projects => Topic started by: christoph on June 17, 2008, 10:00:43 pm

Title: SFML space -> Getting an spaceshooter working on unix/lin
Post by: christoph on June 17, 2008, 10:00:43 pm
Releases

I have just put an «alpha» release on the non-GNU Download Space (http://download.savannah.gnu.org/releases/spaceshooter/alpha3/)

Screenshots

Actually not online but I'll do some

Description

This is an (not complete yet) port of an older game of mine. It was first developed using DirectX directly but as I'm on Linux completely now for 18 Months this was not an option any more.

I have done a lot of cleanup and rewrite to get all this running with SFML which was quite easy in principle though and we now need not fix these problems in the DirectX Engine :)

The whole Project is GPL v3 which was what the participating devs all agreed on and it is now hosted at Gnu's nongnu-savannah (http://savannah.nongnu.org/projects/spaceshooter)
Title: SFML space -> Getting an spaceshooter working on unix/lin
Post by: Lord Delvin on June 18, 2008, 08:47:15 am
@Christoph: Du solltest unicode integrieren, dann tut das mit den ö auch.

Looks like a good demonstration of what can be done in short time with sfml:)
Title: SFML space -> Getting an spaceshooter working on unix/lin
Post by: christoph on June 18, 2008, 02:25:12 pm
It's currently using an bitmap font which does not work as the Sources are UTF-8 and and so it compares the ISO-8859-1 characters of the definition files against the hardcoded UTF-8 ones in our bitmap font implementation.

switching to SFMLs string class is on my TODO list but as there are actually more grave errors I have not come to this right now
Title: Re: SFML space -> Getting an spaceshooter working on unix
Post by: acrin1 on June 20, 2008, 01:28:52 pm
Quote from: "christoph"
This is an (not complete yet) port of an older game of mine. It was first developed using DirectX directly but as I'm on Linux completely now for 18 Months this was not an option any more.


Looks good. Great to see some in development games being created with SFML.

Guilherme
Title: SFML space -> Getting an spaceshooter working on unix/lin
Post by: christoph on October 10, 2008, 04:33:42 pm
We're hosted now at (non)GNU's Savannah (https://savannah.nongnu.org/projects/spaceshooter/) Service. This means all of you interested in it can get the latest (and best) version.

Let's see how cleaning up everything nicely goes on, but I'm planing to have an release late this year.

BTW: This is FOSS so if you found an bug while toying with it you can impreove it yourself, contributors welcome ;)
Title: SFML space -> Getting an spaceshooter working on unix/lin
Post by: christoph on January 26, 2009, 01:18:50 pm
I just Released an fully installable Alpha Release (alpha3) let's see whan it's 1.0 ;)