SFML community forums
Help => Window => Topic started by: SuperV1234 on April 26, 2011, 01:22:49 pm
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Is it possible to make the RenderWindow.SetSize command resize without blurring the images?
Similar as using Image.Smooth = false, but for the whole window.
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It is Image::SetSmooth that blurs your scene, so you must call SetSmooth(false) for every image.
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Is it possible to make the RenderWindow.SetSize command resize without blurring the images?
Similar as using Image.Smooth = false, but for the whole window.
I think there is no way to prevent it, the window has one resolution, and if u stretch it it will blur due to antialiasing (i believe). you can try turn off antialiasing but im not sure if it is already off by default.
To change the windows resolution try to use .Create(..) instead.
sory if that wasnt what u meant, but hope i helped.
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Please open your own thread instead of bumping 2 years old threads, unless it's really about the exact same subject, which is not the case here.
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Sorry I did not find the results I wanted when I searched, found some after posting. Deleted my reply.