SFML community forums
Help => Graphics => Topic started by: N1ghtly on June 27, 2011, 08:44:50 pm
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I've finally been able to set up Qt with SFML and I've already run into another problem :D
I have a QDockWidget which contains a TileCanvas. ( a derived class off QSFMLCanvas, from the tutorial) I draw my sprites on it, but once I try to draw past ~100 pixels, it stops drawing. It even draws half sprites like that :/
Here's a picture:
(http://i55.tinypic.com/2w586qd.png)
I don't know what the problem is, help! :(
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Post some relevant code.