SFML community forums
Help => General => Topic started by: Makuto on August 31, 2011, 12:50:02 am
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Would it be possible to port SFML to a Playstation Portable for homebrew?
SDL has done it, so SFML should also make a port. It is out of my knowledge doing this stuff, so it would be sweet if someone else could do it. Sorry if this is a dumb question, but I don't really know the details of porting. Anyways, it would be beast to make SFML games on the PSP.
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Dunnow if OpenGL is on PSP but if not, i think they're no chance to port SFML.
But I don't know how work the PSP, what language it use, etc...
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It maaaay be possible to port it to this without completely rewriting all the underlying code: http://www.goop.org/psp/gl/
Maybe? It'd still take some heavy modifications. All the threading, input and audio code would need an overhaul/rip-out/complete replacement. Doesn't seem worth it to me...
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Darn. I really love SFML.
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I used to make homebrew for the PSP before I the programmed for the computer ( ya, quite ass backwards ) so i know that OpenGL is (sorta) possable on the PSP, but if i remember correctly it was a modified version of OpenGL.
It would probably be better worth your time to learn OSLib, which is a very awesome library like SFML for the PSP that is hardware accelerated