SFML community forums
Bindings - other languages => C => Topic started by: lapayo on November 29, 2011, 09:38:20 pm
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Hello,
I wondered, wheather there is already an easy physics engine for 2d game programming. The best would be, if it already integrateds well with SFML.
It don´t have to be an full-featured engine.
It´s enough if it has some basic functionalities like collision detection and gravity.
Thanks in advance and sorry for my english, I´m from Germany ;)
Simon
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For a simple physics engine you can build your own one, it's not difficult. Although, you can use ODE or Box2D. The last one just easier, but it's implemented in C++.
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Thanks for the recommendation. I am going to look at Box2D because I am programming in C++.
I didn´t saw a forum for C++ so I choose the C-Forum.
Is the big help section for C++?
Thanks ;)
Simon
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Yes, it is :)
I saw there is an engine called Havok, used by proffesional games. I think that it's free for non-comercial games.
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Thanks, I will look at it, when I am ready with the rest :D