SFML community forums
Help => Window => Topic started by: Mars_999 on January 01, 2012, 07:11:21 am
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I would like to disable user input until after my splashscreens are done... Anyway to do this?
Thanks!
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if( Enabled )
{
//do input here
}
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if( Enabled )
{
//do input here
}
Ah no, I want SFML NOT to grab anymore system inputs from keyboards. I can hit my mouse and keyboard while the splash screens are cycling and before they are done I will not be at the main menu screen as the inputs have been registered and CECUI uses them and throws me two menus deep or whatever....
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Just don't react to the events?
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Well I was hoping SFML 2.0 had something more like SDL had where you could Enable/Disable the keyboard or mouse events with a function call....
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It doesn't, but I don't see the big advantage anyway.