SFML community forums
Help => Graphics => Topic started by: Grimshaw on March 06, 2012, 12:49:52 am
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I am using SPARK 2 particle systems, and its renderer gets a texture id,
to draw alpha-tested quads as particles.
Because I load my textures as sf::Texture, i cannot use them with SPARK , because there is no method to get the texture id.
Could you please expose such a method ?! Thanks
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Nop.
Already discussed in other threads ;)
Loading an OpenGL texture is not complicated, look at the OpenGL example in SFML.
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But why replicate the texture to use in each of the libraries? When i could share it?
Okay im convinced ahah! :)
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nice, one of my fave games, a little descrip[tion, screenshot, and a notice that it is windows would be good for peeps.
it should show the best score;
I had a go, got 13.
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SFML is opensource, couldnt be so hard to create a getter yourself for sf::Texture ? ;)