SFML community forums
Help => Window => Topic started by: Richy19 on March 09, 2012, 01:43:15 am
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Hi, im trying to use Box2D with SFML however box2D uses cartesian coordinates but SFML uses inverted Y.
Is there any way to change the SFML coordinate system easily? say with the view class or something?
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Just always multiply your Y coordinates by -1. If you make a flipped view I would expect the graphics to be upside down.