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Help => General => Topic started by: Grimshaw on March 10, 2012, 12:41:06 am

Title: Porting to Android / iPhone / Windows Phone
Post by: Grimshaw on March 10, 2012, 12:41:06 am
Hello,

I would like to know how hard it would be to port an SFML app to Android / iPhone / Windows Phone.

Yes, each of these platforms. If anyone has tried, i would like to know how it was, and if not, anything you have to say, shoot ! :)

Thanks!
Title: Porting to Android / iPhone / Windows Phone
Post by: Laurent on March 10, 2012, 05:30:46 pm
I've already answered this question many times, try to find the corresponding topics first ;)
Title: Re: Porting to Android / iPhone / Windows Phone
Post by: Ockonal on March 10, 2012, 06:28:42 pm
Quote from: "DevilWithin"
Hello, I would like to know how hard it would be to port an SFML app to Android / iPhone / Windows Phone.

In a few words: Laurent woudn't do this in near future. It requires a lot of structure rewriting due to OpenGL ES. So he said, if someone from community will write and suppose changes in structure :)