SFML community forums
General => SFML projects => Topic started by: spacechase0 on March 30, 2012, 10:55:26 pm
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Since it's "technically" in a playable state now, I thought I'd go ahead and post this. :P
I've been working on this for a little over a week and a half. I've been using SFML and SFGUI, and once it's further along, I might use Thor for particles.
(http://spacechase0.com/wp-content/uploads/2012/03/td13.png)
The black rotating squares are damage-over-time effects.
Obviously it still has a long way to go. Here's a couple of the things I want to do:
- More levels/enemies/towers/traps (traps not implemented yet)
- Highscores (online?)
- Map Editor
- Ability to record and watch a level.
- More!
I have no idea what I'll do with it once I finish. :P
Download (0.08):
Windows (http://games.spacechase0.com/files/2012/03/TowerDefense_0.08.zip)
I'll add Linux/Mac once it's more playable.
Website: Tower Defense (http://games.spacechase0.com/tower-defense/)
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Looks nice and clean!
Are you going to make a little website for it? We'd add it as a "projects using SFGUI" entry at sfgui.sfml-dev.de -- if you like.
Waiting for the Linux build to be able to play it. :)
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Thanks. :)
I'll probably add it somewhere on my site once I get a few more towers implemented.
Updated the images in the first post. It has tower selection/upgrading, and enemy health bars.
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Alright. Drop me a line when you do it so I can add it on our website.