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General => SFML projects => Topic started by: .teri on April 13, 2012, 04:58:18 pm

Title: Free To Fall [Completed]
Post by: .teri on April 13, 2012, 04:58:18 pm
A full finished game.

This blue sky game contains:

-Balloons
-Bombs
-Traps
-A kitty... that can burst in flames.
-Metal music

(http://dotgame7.files.wordpress.com/2012/04/capture_freetofall.png)

Game for win32 http://db.tt/p8REBI44
Source code: http://code.google.com/p/ftf/

Posts are welcome :D
Title: Re: Free To Fall [Completed]
Post by: texus on April 13, 2012, 05:52:24 pm
Nice game.
You should post a screenshot so that people can see immediately how it looks like.

Also it took me a minute to understand the game, because the fps lies too high and it goes a little bit to fast in my opinion.
On a faster computer it will be impossible to play. You should put a maximum fps by using a clock.
Title: Re: Free To Fall [Completed]
Post by: Haikarainen on April 13, 2012, 09:50:07 pm
You should put a maximum fps by using a clock.

Please dont cap the FPS based on a clock, instead, leave the framerate independent with a possibility of vsync, and then lock the logicloop to a clock. That way the game can draw smoothly but at the same time deliver the same performance on all hardwares!

will test game now

EDIT:
A few seconds ingame it crashes (probably due to some internal segfault). I managed to get ahold of a chipmunk exception:

Aborting due to Chipmunk error: Cannot remove a static or sleeping shape that was not added to the space. (Removed twice maybe?)
   Failed condition: cpSpaceContainsShape(space, shape)
   Source:C:\Documents and Settings\.teri\....\src\cpSpace.c:380
Title: Re: Free To Fall [Completed]
Post by: aBallofWin on April 13, 2012, 11:40:03 pm
Nice game :) I have a few things that you could do to spice it up a little:

- Put instructions in-game. A lot of people (including me) don't look at readmes and right away I didn't know what to do :P

- Maybe at specific heights change the background to space, then of planets, then galaxies then who knows what :P

- Another thing about the height, maybe add some little easter eggs or a completion height.

Other than that it's pretty fun :) Further features could be local multiplayer or internet scores
Title: Re: Free To Fall [Completed]
Post by: .teri on April 14, 2012, 12:56:12 am
Thanks everybody for the posts. Seems that I have fixed the issue with chipmunk physics removing the shapes. With this I hope that the game can be playable without any errors. The link is the same.

Thanks for the tips aBallofWin :). Now I need sleep. Later I will see vsync stuff and so.