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General => SFML projects => Topic started by: Nybble on May 16, 2012, 09:50:46 pm

Title: _Prot0 - 2d Engine
Post by: Nybble on May 16, 2012, 09:50:46 pm
Hello there every one,

I just wanted to share this with you, it is an engine I am working on right now, well actually I had worked on a very similar one before with SDL, but it was not nearly as good as this one is right now. I had to code everything from scratch after trying to switch from SDL to SFML and after getting a lot headaches I finally decided to just do it from scratch and I'm glad I did.

This is a simple 2d engine with basic collision detections ( bounding box, but I added my own things to make it really precise), tile maps, scrolling camera etc. Right now I'm in the process of creating enemy classes etc, I also use my own tile map editor, I will show a video of that soon, and I will be releasing the map editor + source code soon.

By the way, great job on such an awesome library Laurent.

Video 1:
http://www.youtube.com/watch?v=ilrNtiyafy8

Video 2:
http://www.youtube.com/watch?v=xUBVQm7KpPM

Video3:
http://www.youtube.com/watch?v=oPs5rrGb1ls
Title: Re: _Prot0 - 2d Engine
Post by: N1ghtly on May 17, 2012, 01:02:30 pm
Looks good so far, is the library open source?
Also, are you making an engine specifically for platformers?
Title: Re: _Prot0 - 2d Engine
Post by: Nybble on May 17, 2012, 03:26:19 pm
It is generally for plat former but you can use it for more than that, I can easily make an rpg with no problem,  I will be releasing it when it is nearly complete, and when I get rid of most bugs ( soon ), I will be releasing the tile map editor first and it will be open source obviously.

There is a third video now, showing enemies at work.
Title: Re: _Prot0 - 2d Engine
Post by: game_maker on June 28, 2012, 10:10:00 pm
Really, looks good.
Open source is better.
When you finish the project? You have any idea?

Goodbye!